Rayman Mini

Work at Pastagames on the Apple Arcade game Rayman Mini.

Gameplay and generalist programming.

Work from very early on into the game's developement up to its release.

Duration: 4 months
Team: Working closely with other Game Programmers and Designers
Date: April 2019 - July 2019
Platforms: Windows, iOS
Software: Ubisoft's UbiArt Framework Game Engine
Project Link: Rayman Mini