Puzzle Platformer

The aim of this project was to create a puzzle platformer using the provided graphical resources.

We created a physic based puzzle game where the goal was to roll a ball around a level in order to crush all of the characters in each level.

Despite failing at the very principle of a platformer (the possibility to jumping), the game was a great success.

Release: October 2014
Platforms: Linux
Team: 3 programmers
Developement Time: 4 weeks
Libraries: SFML