The goal of this project was to create a (CPU side) rasterizer using the same function names as OpenGL 1.4, effectively making them completely interchangeable.

The resulting library can draw different primitive types (squares, triangles, lines and points), can draw in wireframe, support vertex color, multitexturing, scissoring and viewports, and can display models with a high polygon count.

Release: November 2014
Platforms: Linux
Team: 6 programmers
Developement Time: 6 weeks
Libraries: SDL