Unity RPG

A Bethesda style RPG in Unity, with fighting, inventory management, spell, character stats, various levels and a save/load system.

We had to implement enemies, objects and environment of our choice from a library of assets created by the school graphic artists section.

We worked with sound designer who had to provide us with sound effects and music according to our needs.

Release: January 2016
Platforms: Windows
Team: 2 programmers, 2 sound designers
Developement Time: 6 weeks
Software: Unity